Through costume-based performance and video, we build alternate universes that are populated by monsters, spawning a counter mythology and queering of existing norms. Our work is not human-centered. Instead, it privileges the monster, challenging what is/not human. The aggressive colors, ornate monsters and corresponding sets create a hyperreal setting of excess that fosters an overwhelming weirdness.
We draw inspiration from horror films, anime, video games and professional wrestling.
Our work manifests the ambient violence of capitalism to give abstract concepts of oppression form that can be physically engaged with. Our work questions individualism, both in practice and in content. Inherently collaborative, our practice also features other artists and performers, working together to create large scale works. We highlight the effects of atomization, and in contrast, the power of community. Our exhibitions create communal events, countering the alienation of capitalism. The representation of violence provokes an embodied response in the viewer, prompting a shared experience of becoming monster themselves. The playfulness of our monsters and lightness of the materials contrasts the brutality and gore of the performances.